Please use this identifier to cite or link to this item:
https://repositori.mypolycc.edu.my/jspui/handle/123456789/6270
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | MUHAMMAD SAMSUL ARASH BIN BAHARI | - |
dc.contributor.author | RABIATUL ADAWIAH BINTI ABD KHALID | - |
dc.contributor.author | ZULKIFLI ARIF BIN ROSLI | - |
dc.date.accessioned | 2025-08-28T04:20:08Z | - |
dc.date.available | 2025-08-28T04:20:08Z | - |
dc.date.issued | 2019-06 | - |
dc.identifier.uri | https://repositori.mypolycc.edu.my/jspui/handle/123456789/6270 | - |
dc.description.abstract | AR Booklet Animal is an Argument Reality (AR) for mobile platform. Observation showed that kids from age 8 until IO have trouble at spelling, from that problem the team come out with this game. This game is to help children to learn spelling in interesting ways as long the user can learn about animals in Malaysia. This game have two level that split into two categories non dangerous animal and dangerous animal. Each categories have IO animals spelling solving that user need to complete to unlock the animals in the booklet. Every 2 animals equals to 1 candy that can be used to unlock the animals in theĀ· booklet. In order to unlock the whole booklet, the user need to complete all level in this game. This game is marker so user need to scan the cards according to the animal icon, after that the animals will pop up on the screen. | ms_IN |
dc.language.iso | en | ms_IN |
dc.publisher | POLITEKNIK METrO KUALA LUMPUR | ms_IN |
dc.subject | augmented reality | ms_IN |
dc.subject | mobile platform | ms_IN |
dc.subject | educational game | ms_IN |
dc.subject | animal puzzle solving | ms_IN |
dc.title | AR BOOKLET ANIMALS | ms_IN |
dc.type | Working Paper | ms_IN |
Appears in Collections: | Laporan projek akhir pelajar PMKL |
Files in This Item:
File | Description | Size | Format | |
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DIT - AR BOOKLET ANIMALS.pdf Restricted Access | 13.47 MB | Adobe PDF | View/Open Request a copy |
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