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Tajuk: AR BOOKLET ANIMALS
Pengarang: MUHAMMAD SAMSUL ARASH BIN BAHARI
RABIATUL ADAWIAH BINTI ABD KHALID
ZULKIFLI ARIF BIN ROSLI
Kata kunci: augmented reality
mobile platform
educational game
animal puzzle solving
Tarikh diterbit: Jun-2019
Penerbit: POLITEKNIK METrO KUALA LUMPUR
Abstrak: AR Booklet Animal is an Argument Reality (AR) for mobile platform. Observation showed that kids from age 8 until IO have trouble at spelling, from that problem the team come out with this game. This game is to help children to learn spelling in interesting ways as long the user can learn about animals in Malaysia. This game have two level that split into two categories non dangerous animal and dangerous animal. Each categories have IO animals spelling solving that user need to complete to unlock the animals in the booklet. Every 2 animals equals to 1 candy that can be used to unlock the animals in theĀ· booklet. In order to unlock the whole booklet, the user need to complete all level in this game. This game is marker so user need to scan the cards according to the animal icon, after that the animals will pop up on the screen.
URI: https://repositori.mypolycc.edu.my/jspui/handle/123456789/6270
Muncul dalam Koleksi:Laporan projek akhir pelajar PMKL

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