Please use this identifier to cite or link to this item:
https://repositori.mypolycc.edu.my/jspui/handle/123456789/3810
Title: | Fundamentals of Art & Design |
Other Titles: | Game Artist Edition |
Authors: | Ts Ummu Hani binti Yusof |
Keywords: | Element of art Principle of Design Lesson Plan for Lecturer Art and Design |
Issue Date: | 15-Oct-2024 |
Publisher: | Kolej Komuniti Selayang |
Abstract: | This book is designed to be your companion in understanding the fundamentals of art and design and how it is related to game artists in a way that’s easy to understand and fun to explore. We focus on each art element and principle of design and explain them with clarity supported by related visuals made by game artists. We also know that practice makes perfect. That’s why we’ve included a workbook filled with exercises tailored for artists. These activities are practical, hands-on, and directly related to the task you’ll be doing, helping you to immediately apply what you’ve learned. Fundamentals of Art and Design for Game Artists are more than just rules and techniques. They’re about expressing creativity and bringing your unique vision to life. This book is here to guide you through the technical aspects while also inspiring you to push the boundaries of your imagination. So, dive in and explore. Have fun with the exercises, immerse yourself in the interactive features, and most importantly, enjoy the process of creating something truly extraordinary. |
Description: | This book is designed to equip you with a solid foundation in art and designprinciples, tailored specifically for the dynamic field of game art creation. We’ll start with the basics: line, shape, form, color, texture, and value. Don’tworry, we’ll break everything down into simple, easy-to-understand terms,with lots of colorful examples to show how these elements come togetherto create amazing game art.Next, we’ll dive into the principles that guide how you use these elements:balance, harmony, variety, proportion, dominance, movement, unity, spaceand economy. These principles will help you make your gameenvironments visually appealing and engaging.Each chapter includes a workbook section with exercises for game artistslike you. These hands-on activities will let you practice what you’velearned, from sketching character concepts to designing intricateenvironments. They’re practical and fun, helping you build your skills andconfidence.Throughout the book, we’ll show you examples of how professional gameartists apply these principles in their work. These case studies will give youvaluable insights and inspiration, showing you how to take your designs tothe next level. |
URI: | https://repositori.mypolycc.edu.my/jspui/handle/123456789/3810 |
ISBN: | 9786299997504 |
Appears in Collections: | Koleksi Diploma in Games Art Technology |
Files in This Item:
File | Description | Size | Format | |
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Fundamentals of Art and Design notes and workbook.pdf | 39.44 MB | Adobe PDF | ![]() View/Open |
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