Please use this identifier to cite or link to this item: https://repositori.mypolycc.edu.my/jspui/handle/123456789/9824
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dc.contributor.authorUMMU HANI BINTI YUSOF-
dc.contributor.authorSYARIZA BINTI MOHAMAD SAMURI-
dc.contributor.authorDIANA BINTI JAIS-
dc.contributor.authorMOHD ADLI CHE ARSHAD-
dc.contributor.authorDR. SITI ZUBAIDAH BINTI IBRAHIM-
dc.date.accessioned2026-04-28T09:03:58Z-
dc.date.available2026-04-28T09:03:58Z-
dc.date.issued2025-
dc.identifier.isbn9786299426400-
dc.identifier.urihttps://repositori.mypolycc.edu.my/jspui/handle/123456789/9824-
dc.descriptionKKSY is committed to enhancing the quality of technical and vocational education through the adoption of the CDIO (Conceive–Design–Implement–Operate) framework. This action plan presents a strategic roadmap for integrating CDIO principles into the Diploma in Games Art program, with a focus on strengthening project-based learning, aligning the curriculum with industry standards, and fostering innovation among students. As part of KKSY’s long-term vision, this initiative aims to lay the foundation for expanding CDIO implementation across other programs. It promotes interdisciplinary collaboration, improves graduate employability, and supports the mission to position KKSY as a leading TVET institution delivering industry-relevant, student-centered education.ms_IN
dc.language.isootherms_IN
dc.publisherKolej Komuniti Selayangms_IN
dc.titleCDIO Kolej Komuniti Selayangms_IN
dc.title.alternativeImplementation Action Planms_IN
dc.typeBookms_IN
Appears in Collections:Koleksi Diploma in Games Art Technology

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