Please use this identifier to cite or link to this item: https://repositori.mypolycc.edu.my/jspui/handle/123456789/5230
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dc.contributor.authorLIYANA SURAYA BINTI JOHARI-
dc.contributor.authorFATIN MAISARAH BINTI KAMAROLZAMAN-
dc.contributor.authorRUBEESH A/L MOHAN-
dc.date.accessioned2025-07-24T02:16:24Z-
dc.date.available2025-07-24T02:16:24Z-
dc.date.issued2019-
dc.identifier.urihttps://repositori.mypolycc.edu.my/jspui/handle/123456789/5230-
dc.description.abstractThis project conducted is to overcome three main problem which is there's a lack of knowledge on Augmented Reality (AR) existence in Malaysia. After that, most AR technology in Malaysia is based on education and not in gaming. Also, this generation, the players who play games sit inactively to play games like PUBG Mobile. The keyword used was develop and create markerless Augmented Reality games and an adaptive 3D perspective of view based on AR. Agile methodology has been used to accomplish the project. This game project scope of user is around 8 years old and above.ms_IN
dc.language.isoenms_IN
dc.publisherPOLITEKNIK METrO KUALA LUMPURms_IN
dc.relation.ispartofseriesSHORT SEMESTER 2019;-
dc.subjectaugmented realityms_IN
dc.subject3D programms_IN
dc.subjectAR gamems_IN
dc.subjectandroid platformms_IN
dc.subjectfinal projectms_IN
dc.titleKEYCIESms_IN
dc.typeTechnical Reportms_IN
Appears in Collections:Laporan projek akhir pelajar PMKL

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