Please use this identifier to cite or link to this item: https://repositori.mypolycc.edu.my/jspui/handle/123456789/7870
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dc.contributor.authorAbd Hamid, Azhar-
dc.contributor.authorMukhtar, Anizawati-
dc.contributor.authorKamal, Siti Nurul Hazwani-
dc.date.accessioned2026-01-07T08:34:19Z-
dc.date.available2026-01-07T08:34:19Z-
dc.date.issued2025-
dc.identifier.isbneISBN 978-629-7638-54-6-
dc.identifier.urihttps://repositori.mypolycc.edu.my/jspui/handle/123456789/7870-
dc.description.abstractAugmented Reality (AR) technology has revolutionized digital learning by providing interactive and immersive experiences, particularly in eBook development. This study explores the integration of AR in eBook using Assemblr, a versatile platform that enables educators and content creators to enhance digital publications with interactive 3D models, animations, and multimedia elements. By leveraging Assemblr’s tools and resources, eBooks can offer a dynamic learning environment that fosters engagement and knowledge retention. This paper discusses the implementation process, benefits, and challenges of incorporating AR into eBooks, highlighting practical applications in education. The authors acknowledge Assemblr for granting permission to reference materials from their official website, including guidelines, images, and videos, which have significantly contributed to this study.ms_IN
dc.language.isoen_USms_IN
dc.publisherPoliteknik Kuching Sarawakms_IN
dc.subjectAugmented Realityms_IN
dc.subjectAR eBooksms_IN
dc.subjectAssemblrms_IN
dc.subjectInteractive Learningms_IN
dc.subjectDigital Educationms_IN
dc.titleINTRODUCTION TO AR IN EBOOK USING ASSEMBLRms_IN
dc.typeBookms_IN
dc.typeOtherms_IN
Appears in Collections:E-BOOK PKS

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