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  <title>DSpace Collection: Himpunan Projek Akhir Pelajar PMKL</title>
  <link rel="alternate" href="https://repositori.mypolycc.edu.my/jspui/handle/123456789/584" />
  <subtitle>Himpunan Projek Akhir Pelajar PMKL</subtitle>
  <id>https://repositori.mypolycc.edu.my/jspui/handle/123456789/584</id>
  <updated>2026-04-12T02:43:32Z</updated>
  <dc:date>2026-04-12T02:43:32Z</dc:date>
  <entry>
    <title>MR. ALPHABETS</title>
    <link rel="alternate" href="https://repositori.mypolycc.edu.my/jspui/handle/123456789/7042" />
    <author>
      <name>AIMAN HAZIQ BIN ABDUL RAHIM</name>
    </author>
    <author>
      <name>MUHAMMAD AFFIFY MIRZA BIN MOHD AKIB</name>
    </author>
    <id>https://repositori.mypolycc.edu.my/jspui/handle/123456789/7042</id>
    <updated>2025-10-22T03:00:16Z</updated>
    <published>2018-06-01T00:00:00Z</published>
    <summary type="text">Title: MR. ALPHABETS
Authors: AIMAN HAZIQ BIN ABDUL RAHIM; MUHAMMAD AFFIFY MIRZA BIN MOHD AKIB
Abstract: Nowadays there are many games available in the application of mobile phones for children.&#xD;
However, there are some game applications while learning alphabets created in the mobile phone&#xD;
so that children can acquire knowledge while they play the game. The purpose of this project to&#xD;
develop Mr. Alphabets specially designed for preschool children aged 4 to 6 years to learn&#xD;
alphabets easily. This application was developed for children to learn languages more easily and&#xD;
can learn alphabets anywhere because mobile applications are designed for application in mobile&#xD;
phones, tablet computers and other types of mobile games. In addition, the Mr. Alphabets have 3&#xD;
types of activities that can attract children to learn alphabets. In addition, applications develop&#xD;
using Unity, Adobe Illustrator, Audacity, Dragon Bones and Spriter. Overall, the application Mr.&#xD;
Alphabets is an application that is very useful for children to learn alphabets.</summary>
    <dc:date>2018-06-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>HEALTHY FOOD QUEST</title>
    <link rel="alternate" href="https://repositori.mypolycc.edu.my/jspui/handle/123456789/7041" />
    <author>
      <name>WAN MOHAMAD IRFAN BIN WAN RASHID</name>
    </author>
    <author>
      <name>MEOR LUQMAN HAKIM BIN MOHAMED YUSRI</name>
    </author>
    <author>
      <name>WAN NURA 'QILAH BINTI WAN ABDUL RAHIM</name>
    </author>
    <id>https://repositori.mypolycc.edu.my/jspui/handle/123456789/7041</id>
    <updated>2025-10-22T03:00:18Z</updated>
    <published>2019-06-01T00:00:00Z</published>
    <summary type="text">Title: HEALTHY FOOD QUEST
Authors: WAN MOHAMAD IRFAN BIN WAN RASHID; MEOR LUQMAN HAKIM BIN MOHAMED YUSRI; WAN NURA 'QILAH BINTI WAN ABDUL RAHIM
Abstract: This paper reports the work concerning the development of a computer game for the&#xD;
education and adventure genre. The Healthy Food Quest game implemented on the mobile&#xD;
platform. The game built using Unity Engine. The game uses VR box to display the game and&#xD;
controller to control the player movement. The game that is implemented may be able to help&#xD;
people know more about food that is categories in the food pyramid and healthy food. The&#xD;
reason we try to let people know is because from our research which is almost half of&#xD;
Malaysian people overweight. We come up with the idea with games where items are being&#xD;
collected from their hiding place to complete a mission. An item within the game world that&#xD;
can be collected by a player. These items are sometimes called pick-ups. Only collect healthy&#xD;
food is not enough to learn about what food that is categories in the food pyramid. So, we&#xD;
come up with the idea to fill some of the foods that are disappearing from the food pyramid.&#xD;
Every time the player collects the food, the food pyramid will pop up to let the player know&#xD;
the food category in the food pyramid.</summary>
    <dc:date>2019-06-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>AR ZOMBIES</title>
    <link rel="alternate" href="https://repositori.mypolycc.edu.my/jspui/handle/123456789/7040" />
    <author>
      <name>RANJITHADEVI A/P NILAMOGAN</name>
    </author>
    <author>
      <name>MUHAMMAD NAZRI SUHAIMI</name>
    </author>
    <id>https://repositori.mypolycc.edu.my/jspui/handle/123456789/7040</id>
    <updated>2025-10-22T03:00:20Z</updated>
    <published>2018-12-01T00:00:00Z</published>
    <summary type="text">Title: AR ZOMBIES
Authors: RANJITHADEVI A/P NILAMOGAN; MUHAMMAD NAZRI SUHAIMI
Abstract: Augmented reality is an interactive experience of a real-world environment where the&#xD;
objects that reside in the real-world are "Augmented" by computer-generated perceptual&#xD;
information, sometimes across multiple sensory modalities, including visual, and auditory.&#xD;
Augmented Reality is a technology that superimposes a computer-generated image on a&#xD;
user's view of the real world, thus providing a composite view. Augmented Reality apps&#xD;
use your phone's camera to show you a view of the real world in front of you, then put a&#xD;
layer of information, including text and/or images, on top of that view.&#xD;
In this game, player will kill the zombies that appear around Politeknik METrO Kuala&#xD;
Lumpur (PMKL) lobby. Player can watch through the camera and see the jungle&#xD;
environment as well as the zombies. Player need to kill the zombies according to the level&#xD;
needed.</summary>
    <dc:date>2018-12-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>FRUITY MY</title>
    <link rel="alternate" href="https://repositori.mypolycc.edu.my/jspui/handle/123456789/7039" />
    <author>
      <name>ARIFUR-RAHMAN BIN SHAUKAT</name>
    </author>
    <author>
      <name>HEMAH SRI A/P VELOO</name>
    </author>
    <author>
      <name>MUHAMMAD AIMAN BIN MOHD MUNIR</name>
    </author>
    <id>https://repositori.mypolycc.edu.my/jspui/handle/123456789/7039</id>
    <updated>2025-10-22T03:00:13Z</updated>
    <published>2019-06-01T00:00:00Z</published>
    <summary type="text">Title: FRUITY MY
Authors: ARIFUR-RAHMAN BIN SHAUKAT; HEMAH SRI A/P VELOO; MUHAMMAD AIMAN BIN MOHD MUNIR
Abstract: Arcade games often have short levels, which rapidly increase in difficulty with simple and&#xD;
intuitive controls. Game players are essentially renting the game for as long as the game&#xD;
avatar is alive. For this business model to be profitable, the difficulty of the game must be&#xD;
high enough to make the players reach a game-over state and engaging or addictive enough&#xD;
to keep the players playing. Nowadays, the arcade is clearly dead in most parts of the world&#xD;
as what was once amazing technology is available on your cell phone.&#xD;
With this in mind, we come out an idea and discuss with our supervisor. So, we planned to&#xD;
do about Malaysian local fruits and their benefits in an interactive way. This game uses the&#xD;
concept of an AR arcade game. In this game, we introduce popular Malaysian local fruits and&#xD;
their benefits in interactive way. Students will get to know about Malaysian local fruits and&#xD;
their benefits when they play the game because we insert educational elements inside it.&#xD;
Therefore, an AR arcade game can be a good platform for everyone to have fun and spend&#xD;
their time.</summary>
    <dc:date>2019-06-01T00:00:00Z</dc:date>
  </entry>
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